![]() If you just export the armature, UE4 doesn’t remember the shape key values for the animation. If you export an animation together with the corresponding mesh from blender (your base mesh with rig and morph targets should have been imported before into UE4 and put into a separate folder), UE4 remembers the bone driven JCMs from blender for the length of the animation sequence. There is a trick for exporting animations with bone driven morph targets from blender (they have to be set up in blender or imported into blender beforehand for the specific character): What to do? Whom to ask? Waiting another year for a newer version hopefully without this glitch? Yesterday problems with seams…UE4 does what it wants. ![]() No difference between “support compute skincache” checked/not checked. ![]() The example (see attachment) is from the standard DAZ Gen 8 char (no skin, only material, no other maps or materials (color material used with morph targets checked).Įxample pose is even without morph targets applied (shadow is there no matter if animation has been exported with or without morph target value information). Morph targets/bone driven JCMs animate perfectly, the mesh behaves correctly, topology is clean (animations are imported through blender, so no bone driven jcm setup necessary in UE4). with bright (sun)light/outdoor scenes in an open world environment. The dark shadow obviously doesn’t belong there (depending on sun height it’s sometimes even worse), which is very annoying, esp. No matter, if I use MakeHuman characters or DAZ3d characters, there is always the same problem in the same area (mostly armpit). Is this a specific problem with that version and should I report that glitch? ![]() I’m working with UE 4.25.1 Dual Quaternion Mod. Either there are texture seams (all over the place) or dark shadows in the armpit area. animations/poses, where the arms are raised and where the armpits are fully exposed. Has anyone ever been able to import and animate a character (DAZ3d Genesis 8 etc.) with morph targets in UE4 without any issues?Īnd I mean esp.
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